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Version: 1.0.0
  Changes:
    - Initial release with a simple Time Bar.
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Version: 1.0.1
  Changes:
    - Introduces Clock Combinator and time freeze, new buttons. Adds multiplayer compatibility.
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Version: 1.0.2
  Changes:
    - Adds locale for german (thanks to Apcnc) and french (my own language).
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Version: 1.0.3
  Changes:
    - Change remote interface to set current day and current clock separately.
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Version: 1.0.4
  Changes:
    - Improves multiplayer compatibility. Add a reset to the interface.
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Version: 1.0.5
  Changes:
    - Improves multiplayer compatibility when config changes.
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Version: 1.0.6
  Changes:
    - Memorize last speed for quick speed switching. Release stress on Combinator Clock refresh.
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Version: 1.0.7
  Changes:
    - No more limitation for the clock combinator to be in a logistic network. Can be placed and works everywhere.
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Version: 1.0.9
  Changes:
    - Update always_day if changed by another mod. Add interface frozen.
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Version: 1.0.11
  Changes:
    - Improved gui refresh. Reduced size in the top bar.
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Version: 1.0.12
  Changes:
    - 0.13 compatible (combinator does not work for the moment). rework of initialisation routines. Custom license. New way to approximate day in alwaysday mode.
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Version: 1.0.13
  Changes:
    - (coming next...) clock combinator fix.
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Version: 1.0.14
  Changes:
    - minor fixes
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Version: 1.0.15
  Changes:
    - normalize code to new binbinhfr basic structure, and fix a campaign incompatibility.
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Version: 1.0.16
  Changes:
    - add some migrations (destroy and rebuild bar before 1.0.16), and event player_join
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Version: 1.0.17
  Changes:
    - simplify gui, integrate sprite buttons
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Version: 1.0.18
  Changes:
    - better init of global.day when load existing map
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Version: 1.0.19
  Changes:
    - correct pb of bad alwaysday icon init on brand new map.
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Version: 1.0.20
  Changes:
    - interface allows enable/disable display of clock.
    - /c remote.call( "timetools", "on" )
    - /c remote.call( "timetools", "off" )
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Version: 1.0.21
  Changes:
    - corrects a migration version compare mistake
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Version: 1.0.22
  Changes:
    - problem with day icon not correctly initialised in MP, and also time color.
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Version: 1.0.23
  Changes:
    - change right arrow position to avoid missclick when goinf from x8 to x16 and reverse
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Version: 1.0.24
  Changes:
    - when always_day, display an approximation of hour/minute, using game.tick
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Version: 1.0.25
  Changes:
    - better init forces when installing on existing game.
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Version: 1.0.26
  Changes:
    - factorio 0.14 compatible
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Version: 1.0.27
  Changes:
    - adds an "always_day_enabled" option.
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Version: 1.0.28
  Changes:
    - factorio 0.15 compatible
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Version: 1.0.29
  Changes:
    - correction : surface.freeze_daytime is now a boolean...
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Version: 1.0.32
  Changes:
    - factorio 0.17 compatible
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Version: 1.0.33
  Changes:
    - fixed naming
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Version: 1.0.34
  Changes:
    - continuation of original TimeTools
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Version: 1.0.35
  Changes:
    - moved config to be settings per map instead
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Version: 1.0.36
  Changes:
    - Fixed Gui to be more in-line to previous factorio versions
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Version: 1.18.37
  Changes:
    - Only admins may change time
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Version: 1.18.38
Date: 19. 07. 2020
  Translation:
    - Russian translation done by TheLastEagle
  Changes:
    - Added changelog.txt
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Version: 1.18.39
Date: 19. 07. 2020
  Bugfixes:
    - Minor issue with new format_time() function
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Version: 2.0.40
Date: 23. 08. 2020
  Changes:
    - Unified the branches
  Bugfixes:
    - Fixed bug where admin check was launched for buttons it shouldn't
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Version: 2.0.41
Date: 23. 08. 2020
  Bugfixes:
    - Fixed migration fault and added defensive code to force rebuild
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Version: 2.1.42
Date: 25. 11. 2020
  Changes:
    - Updated to 1.1.0 version of factorio
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Version: 2.1.43
Date: 29. 11. 2020
  Changes:
    - New interface to set time compression eg. /c remote.call( "timetools", "setspeed", 2 )
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Version: 2.1.44
Date: 16. 04. 2022
  Changes:
    - New Chinese translation by mlzxgzy